Video Game Production
CUBE (2001)
The project was carried out for the thesis, done during studies in SAE institute (Milan).
Thesis title: "SOUND EFFECTS IN VIDEOGAMES: INTERACTION, IMMERSION, AND THEIR INFLUENCE ON GAMEPLAY."
During the development of the project, I was initially responsible for developing the sound library. The video game CUBE (2010) was achieved by installing the middleware Wwise. The sound library was achieved by recording many of the sounds inside the SAE studios. Other SFX were obtained from freedownload online libraries. The sound effects were first processed, using FL Studio and Protools as software, and then implemented in the video game through the Wwise middleware.
LIMBO (2010)
I obtained the demo of the video game LIMBO (2010), through the installation of the middleware Wwise.
For the development of the project, a sound library was created by a team of 3 people, including myself. Next, I was responsible for implementing the sounds in the video game using the Wwise middleware.
Some of the sounds featured within the gameplays below belong to the original.
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